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The Best Guide to Binary Options Trading For Beginners

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An introduction to Linux through Windows Subsystem for Linux

I'm working as an Undergraduate Learning Assistant and wrote this guide to help out students who were in the same boat I was in when I first took my university's intro to computer science course. It provides an overview of how to get started using Linux, guides you through setting up Windows Subsystem for Linux to run smoothly on Windows 10, and provides a very basic introduction to Linux. Students seemed to dig it, so I figured it'd help some people in here as well. I've never posted here before, so apologies if I'm unknowingly violating subreddit rules.

An introduction to Linux through Windows Subsystem for Linux

GitHub Pages link

Introduction and motivation

tl;dr skip to next section
So you're thinking of installing a Linux distribution, and are unsure where to start. Or you're an unfortunate soul using Windows 10 in CPSC 201. Either way, this guide is for you. In this section I'll give a very basic intro to some of options you've got at your disposal, and explain why I chose Windows Subsystem for Linux among them. All of these have plenty of documentation online so Google if in doubt.

Setting up WSL

So if you've read this far I've convinced you to use WSL. Let's get started with setting it up. The very basics are outlined in Microsoft's guide here, I'll be covering what they talk about and diving into some other stuff.

1. Installing WSL

Press the Windows key (henceforth Winkey) and type in PowerShell. Right-click the icon and select run as administrator. Next, paste in this command:
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart 
Now you'll want to perform a hard shutdown on your computer. This can become unecessarily complicated because of Window's fast startup feature, but here we go. First try pressing the Winkey, clicking on the power icon, and selecting Shut Down while holding down the shift key. Let go of the shift key and the mouse, and let it shutdown. Great! Now open up Command Prompt and type in
wsl --help 
If you get a large text output, WSL has been successfully enabled on your machine. If nothing happens, your computer failed at performing a hard shutdown, in which case you can try the age-old technique of just holding down your computer's power button until the computer turns itself off. Make sure you don't have any unsaved documents open when you do this.

2. Installing Ubuntu

Great! Now that you've got WSL installed, let's download a Linux distro. Press the Winkey and type in Microsoft Store. Now use the store's search icon and type in Ubuntu. Ubuntu is a Debian-based Linux distribution, and seems to have the best integration with WSL, so that's what we'll be going for. If you want to be quirky, here are some other options. Once you type in Ubuntu three options should pop up: Ubuntu, Ubuntu 20.04 LTS, and Ubuntu 18.04 LTS.
![Windows Store](https://theshepord.github.io/intro-to-WSL/docs/images/winstore.png) Installing plain-old "Ubuntu" will mean the app updates whenever a new major Ubuntu distribution is released. The current version (as of 09/02/2020) is Ubuntu 20.04.1 LTS. The other two are older distributions of Ubuntu. For most use-cases, i.e. unless you're running some software that will break when upgrading, you'll want to pick the regular Ubuntu option. That's what I did.
Once that's done installing, again hit Winkey and open up Ubuntu. A console window should open up, asking you to wait a minute or two for files to de-compress and be stored on your PC. All future launches should take less than a second. It'll then prompt you to create a username and password. I'd recommend sticking to whatever your Windows username and password is so that you don't have to juggle around two different usepassword combinations, but up to you.
Finally, to upgrade all your packages, type in
sudo apt-get update 
And then
sudo apt-get upgrade 
apt-get is the Ubuntu package manager, this is what you'll be using to install additional programs on WSL.

3. Making things nice and crispy: an introduction to UNIX-based filesystems

tl;dr skip to the next section
The two above steps are technically all you need for running WSL on your system. However, you may notice that whenever you open up the Ubuntu app your current folder seems to be completely random. If you type in pwd (for Print Working Directory, 'directory' is synonymous with 'folder') inside Ubuntu and hit enter, you'll likely get some output akin to /home/. Where is this folder? Is it my home folder? Type in ls (for LiSt) to see what files are in this folder. Probably you won't get any output, because surprise surprise this folder is not your Windows home folder and is in fact empty (okay it's actually not empty, which we'll see in a bit. If you type in ls -a, a for All, you'll see other files but notice they have a period in front of them. This is a convention for specifying files that should be hidden by default, and ls, as well as most other commands, will honor this convention. Anyways).
So where is my Windows home folder? Is WSL completely separate from Windows? Nope! This is Windows Subsystem for Linux after all. Notice how, when you typed pwd earlier, the address you got was /home/. Notice that forward-slash right before home. That forward-slash indicates the root directory (not to be confused with the /root directory), which is the directory at the top of the directory hierarchy and contains all other directories in your system. So if we type ls /, you'll see what are the top-most directories in your system. Okay, great. They have a bunch of seemingly random names. Except, shocker, they aren't random. I've provided a quick run-down in Appendix A.
For now, though, we'll focus on /mnt, which stands for mount. This is where your C drive, which contains all your Windows stuff, is mounted. So if you type ls /mnt/c, you'll begin to notice some familiar folders. Type in ls /mnt/c/Users, and voilà, there's your Windows home folder. Remember this filepath, /mnt/c/Users/. When we open up Ubuntu, we don't want it tossing us in this random /home/ directory, we want our Windows home folder. Let's change that!

4. Changing your default home folder

Type in sudo vim /etc/passwd. You'll likely be prompted for your Ubuntu's password. sudo is a command that gives you root privileges in bash (akin to Windows's right-click then selecting 'Run as administrator'). vim is a command-line text-editing tool, which out-of-the-box functions kind of like a crummy Notepad (you can customize it infinitely though, and some people have insane vim setups. Appendix B has more info). /etc/passwd is a plaintext file that historically was used to store passwords back when encryption wasn't a big deal, but now instead stores essential user info used every time you open up WSL.
Anyway, once you've typed that in, your shell should look something like this: ![vim /etc/passwd](https://theshepord.github.io/intro-to-WSL/docs/images/vim-etc-passwd.png)
Using arrow-keys, find the entry that begins with your Ubuntu username. It should be towards the bottom of the file. In my case, the line looks like
theshep:x:1000:1000:,,,:/home/pizzatron3000:/bin/bash 
See that cringy, crummy /home/pizzatron3000? Not only do I regret that username to this day, it's also not where we want our home directory. Let's change that! Press i to initiate vim's -- INSERT -- mode. Use arrow-keys to navigate to that section, and delete /home/ by holding down backspace. Remember that filepath I asked you to remember? /mnt/c/Users/. Type that in. For me, the line now looks like
theshep:x:1000:1000:,,,:/mnt/c/Users/lucas:/bin/bash 
Next, press esc to exit insert mode, then type in the following:
:wq 
The : tells vim you're inputting a command, w means write, and q means quit. If you've screwed up any of the above sections, you can also type in :q! to exit vim without saving the file. Just remember to exit insert mode by pressing esc before inputting commands, else you'll instead be writing to the file.
Great! If you now open up a new terminal and type in pwd, you should be in your Window's home folder! However, things seem to be lacking their usual color...

5. Importing your configuration files into the new home directory

Your home folder contains all your Ubuntu and bash configuration files. However, since we just changed the home folder to your Window's home folder, we've lost these configuration files. Let's bring them back! These configuration files are hidden inside /home/, and they all start with a . in front of the filename. So let's copy them over into your new home directory! Type in the following:
cp -r /home//. ~ 
cp stands for CoPy, -r stands for recursive (i.e. descend into directories), the . at the end is cp-specific syntax that lets it copy anything, including hidden files, and the ~ is a quick way of writing your home directory's filepath (which would be /mnt/c/Users/) without having to type all that in again. Once you've run this, all your configuration files should now be present in your new home directory. Configuration files like .bashrc, .profile, and .bash_profile essentially provide commands that are run whenever you open a new shell. So now, if you open a new shell, everything should be working normally. Amazing. We're done!

6. Tips & tricks

Here are two handy commands you can add to your .profile file. Run vim ~/.profile, then, type these in at the top of the .profile file, one per line, using the commands we discussed previously (i to enter insert mode, esc to exit insert mode, :wq to save and quit).
alias rm='rm -i' makes it so that the rm command will always ask for confirmation when you're deleting a file. rm, for ReMove, is like a Windows delete except literally permanent and you will lose that data for good, so it's nice to have this extra safeguard. You can type rm -f to bypass. Linux can be super powerful, but with great power comes great responsibility. NEVER NEVER NEVER type in rm -rf /, this is saying 'delete literally everything and don't ask for confirmation', your computer will die. Newer versions of rm fail when you type this in, but don't push your luck. You've been warned. Be careful.
export DISPLAY=:0 if you install XLaunch VcXsrv, this line allows you to open graphical interfaces through Ubuntu. The export sets the environment variable DISPLAY, and the :0 tells Ubuntu that it should use the localhost display.

Appendix A: brief intro to top-level UNIX directories

tl;dr only mess with /mnt, /home, and maybe maybe /usr. Don't touch anything else.
  • bin: binaries, contains Ubuntu binary (aka executable) files that are used in bash. Here you'll find the binaries that execute commands like ls and pwd. Similar to /usbin, but bin gets loaded earlier in the booting process so it contains the most important commands.
  • boot: contains information for operating system booting. Empty in WSL, because WSL isn't an operating system.
  • dev: devices, provides files that allow Ubuntu to communicate with I/O devices. One useful file here is /dev/null, which is basically an information black hole that automatically deletes any data you pass it.
  • etc: no idea why it's called etc, but it contains system-wide configuration files
  • home: equivalent to Window's C:/Users folder, contains home folders for the different users. In an Ubuntu system, under /home/ you'd find the Documents folder, Downloads folder, etc.
  • lib: libraries used by the system
  • lib64 64-bit libraries used by the system
  • mnt: mount, where your drives are located
  • opt: third-party applications that (usually) don't have any dependencies outside the scope of their own package
  • proc: process information, contains runtime information about your system (e.g. memory, mounted devices, hardware configurations, etc)
  • run: directory for programs to store runtime information.
  • srv: server folder, holds data to be served in protocols like ftp, www, cvs, and others
  • sys: system, provides information about different I/O devices to the Linux Kernel. If dev files allows you to access I/O devices, sys files tells you information about these devices.
  • tmp: temporary, these are system runtime files that are (in most Linux distros) cleared out after every reboot. It's also sort of deprecated for security reasons, and programs will generally prefer to use run.
  • usr: contains additional UNIX commands, header files for compiling C programs, among other things. Kind of like bin but for less important programs. Most of everything you install using apt-get ends up here.
  • var: variable, contains variable data such as logs, databases, e-mail etc, but that persist across different boots.
Also keep in mind that all of this is just convention. No Linux distribution needs to follow this file structure, and in fact almost all will deviate from what I just described. Hell, you could make your own Linux fork where /mnt/c information is stored in tmp.

Appendix B: random resources

EDIT: implemented various changes suggested in the comments. Thanks all!
submitted by HeavenBuilder to linux4noobs [link] [comments]

Beginner's critiques of Rust

Hey all. I've been a Java/C#/Python dev for a number of years. I noticed Rust topping the StackOverflow most loved language list earlier this year, and I've been hearing good things about Rust's memory model and "free" concurrency for awhile. When it recently came time to rewrite one of my projects as a small webservice, it seemed like the perfect time to learn Rust.
I've been at this for about a month and so far I'm not understanding the love at all. I haven't spent this much time fighting a language in awhile. I'll keep the frustration to myself, but I do have a number of critiques I wouldn't mind discussing. Perhaps my perspective as a beginner will be helpful to someone. Hopefully someone else has faced some of the same issues and can explain why the language is still worthwhile.
Fwiw - I'm going to make a lot of comparisons to the languages I'm comfortable with. I'm not attempting to make a value comparison of the languages themselves, but simply comparing workflows I like with workflows I find frustrating or counterintuitive.
Docs
When I have a question about a language feature in C# or Python, I go look at the official language documentation. Python in particular does a really nice job of breaking down what a class is designed to do and how to do it. Rust's standard docs are little more than Javadocs with extremely minimal examples. There are more examples in the Rust Book, but these too are super simplified. Anything more significant requires research on third-party sites like StackOverflow, and Rust is too new to have a lot of content there yet.
It took me a week and a half of fighting the borrow checker to realize that HashMap.get_mut() was not the correct way to get and modify a map entry whose value was a non-primitive object. Nothing in the official docs suggested this, and I was actually on the verge of quitting the language over this until someone linked Tour of Rust, which did have a useful map example, in a Reddit comment. (If any other poor soul stumbles across this - you need HashMap.entry().or_insert(), and you modify the resulting entry in place using *my_entry.value = whatever. The borrow checker doesn't allow getting the entry, modifying it, and putting it back in the map.)
Pit of Success/Failure
C# has the concept of a pit of success: the most natural thing to do should be the correct thing to do. It should be easy to succeed and hard to fail.
Rust takes the opposite approach: every natural thing to do is a landmine. Option.unwrap() can and will terminate my program. String.len() sets me up for a crash when I try to do character processing because what I actually want is String.chars.count(). HashMap.get_mut() is only viable if I know ahead of time that the entry I want is already in the map, because HashMap.get_mut().unwrap_or() is a snake pit and simply calling get_mut() is apparently enough for the borrow checker to think the map is mutated, so reinserting the map entry afterward causes a borrow error. If-else statements aren't idiomatic. Neither is return.
Language philosophy
Python has the saying "we're all adults here." Nothing is truly private and devs are expected to be competent enough to know what they should and shouldn't modify. It's possible to monkey patch (overwrite) pretty much anything, including standard functions. The sky's the limit.
C# has visibility modifiers and the concept of sealing classes to prevent further extension or modification. You can get away with a lot of stuff using inheritance or even extension methods to tack on functionality to existing classes, but if the original dev wanted something to be private, it's (almost) guaranteed to be. (Reflection is still a thing, it's just understood to be dangerous territory a la Python's monkey patching.) This is pretty much "we're all professionals here"; I'm trusted to do my job but I'm not trusted with the keys to the nukes.
Rust doesn't let me so much as reference a variable twice in the same method. This is the functional equivalent of being put in a straitjacket because I can't be trusted to not hurt myself. It also means I can't do anything.
The borrow checker
This thing is legendary. I don't understand how it's smart enough to theoretically track data usage across threads, yet dumb enough to complain about variables which are only modified inside a single method. Worse still, it likes to complain about variables which aren't even modified.
Here's a fun example. I do the same assignment twice (in a real-world context, there are operations that don't matter in between.) This is apparently illegal unless Rust can move the value on the right-hand side of the assignment, even though the second assignment is technically a no-op.
//let Demo be any struct that doesn't implement Copy. let mut demo_object: Option = None; let demo_object_2: Demo = Demo::new(1, 2, 3); demo_object = Some(demo_object_2); demo_object = Some(demo_object_2); 
Querying an Option's inner value via .unwrap and querying it again via .is_none is also illegal, because .unwrap seems to move the value even if no mutations take place and the variable is immutable:
let demo_collection: Vec = Vec::::new(); let demo_object: Option = None; for collection_item in demo_collection { if demo_object.is_none() { } if collection_item.value1 > demo_object.unwrap().value1 { } } 
And of course, the HashMap example I mentioned earlier, in which calling get_mut apparently counts as mutating the map, regardless of whether the map contains the key being queried or not:
let mut demo_collection: HashMap = HashMap::::new(); demo_collection.insert(1, Demo::new(1, 2, 3)); let mut demo_entry = demo_collection.get_mut(&57); let mut demo_value: &mut Demo; //we can't call .get_mut.unwrap_or, because we can't construct the default //value in-place. We'd have to return a reference to the newly constructed //default value, which would become invalid immediately. Instead we get to //do things the long way. let mut default_value: Demo = Demo::new(2, 4, 6); if demo_entry.is_some() { demo_value = demo_entry.unwrap(); } else { demo_value = &mut default_value; } demo_collection.insert(1, *demo_value); 
None of this code is especially remarkable or dangerous, but the borrow checker seems absolutely determined to save me from myself. In a lot of cases, I end up writing code which is a lot more verbose than the equivalent Python or C# just trying to work around the borrow checker.
This is rather tongue-in-cheek, because I understand the borrow checker is integral to what makes Rust tick, but I think I'd enjoy this language a lot more without it.
Exceptions
I can't emphasize this one enough, because it's terrifying. The language flat up encourages terminating the program in the event of some unexpected error happening, forcing me to predict every possible execution path ahead of time. There is no forgiveness in the form of try-catch. The best I get is Option or Result, and nobody is required to use them. This puts me at the mercy of every single crate developer for every single crate I'm forced to use. If even one of them decides a specific input should cause a panic, I have to sit and watch my program crash.
Something like this came up in a Python program I was working on a few days ago - a web-facing third-party library didn't handle a web-related exception and it bubbled up to my program. I just added another except clause to the try-except I already had wrapped around that library call and that took care of the issue. In Rust, I'd have to find a whole new crate because I have no ability to stop this one from crashing everything around it.
Pushing stuff outside the standard library
Rust deliberately maintains a small standard library. The devs are concerned about the commitment of adding things that "must remain as-is until the end of time."
This basically forces me into a world where I have to get 50 billion crates with different design philosophies and different ways of doing things to play nicely with each other. It forces me into a world where any one of those crates can and will be abandoned at a moment's notice; I'll probably have to find replacements for everything every few years. And it puts me at the mercy of whoever developed those crates, who has the language's blessing to terminate my program if they feel like it.
Making more stuff standard would guarantee a consistent design philosophy, provide stronger assurance that things won't panic every three lines, and mean that yes, I can use that language feature as long as the language itself is around (assuming said feature doesn't get deprecated, but even then I'd have enough notice to find something else.)
Testing is painful
Tests are definitively second class citizens in Rust. Unit tests are expected to sit in the same file as the production code they're testing. What?
There's no way to tag tests to run groups of tests later; tests can be run singly, using a wildcard match on the test function name, or can be ignored entirely using [ignore]. That's it.
Language style
This one's subjective. I expect to take some flak for this and that's okay.
submitted by crab1122334 to rust [link] [comments]

Forex Signals Reddit: top providers review (part 1)

Forex Signals Reddit: top providers review (part 1)

Forex Signals - TOP Best Services. Checked!

To invest in the financial markets, we must acquire good tools that help us carry out our operations in the best possible way. In this sense, we always talk about the importance of brokers, however, signal systems must also be taken into account.
The platforms that offer signals to invest in forex provide us with alerts that will help us in a significant way to be able to carry out successful operations.
For this reason, we are going to tell you about the importance of these alerts in relation to the trading we carry out, because, without a doubt, this type of system will provide us with very good information to invest at the right time and in the best assets in the different markets. financial
Within this context, we will focus on Forex signals, since it is the most important market in the world, since in it, multiple transactions are carried out on a daily basis, hence the importance of having an alert system that offers us all the necessary data to invest in currencies.
Also, as we all already know, cryptocurrencies have become a very popular alternative to investing in traditional currencies. Therefore, some trading services/tools have emerged that help us to carry out successful operations in this particular market.
In the following points, we will detail everything you need to know to start operating in the financial markets using trading signals: what are signals, how do they work, because they are a very powerful help, etc. Let's go there!

What are Forex Trading Signals?

https://preview.redd.it/vjdnt1qrpny51.jpg?width=640&format=pjpg&auto=webp&s=bc541fc996701e5b4dd940abed610b59456a5625
Before explaining the importance of Forex signals, let's start by making a small note so that we know what exactly these alerts are.
Thus, we will know that the signals on the currency market are received by traders to know all the information that concerns Forex, both for assets and for the market itself.
These alerts allow us to know the movements that occur in the Forex market and the changes that occur in the different currency pairs. But the great advantage that this type of system gives us is that they provide us with the necessary information, to know when is the right time to carry out our investments.
In other words, through these signals, we will know the opportunities that are presented in the market and we will be able to carry out operations that can become quite profitable.
Profitability is precisely another of the fundamental aspects that must be taken into account when we talk about Forex signals since the vast majority of these alerts offer fairly reliable data on assets. Similarly, these signals can also provide us with recommendations or advice to make our operations more successful.

»Purpose: predict movements to carry out Profitable Operations

In short, Forex signal systems aim to predict the behavior that the different assets that are in the market will present and this is achieved thanks to new technologies, the creation of specialized software, and of course, the work of financial experts.
In addition, it must also be borne in mind that the reliability of these alerts largely lies in the fact that they are prepared by financial professionals. So they turn out to be a perfect tool so that our investments can bring us a greater number of benefits.

The best signal services today

We are going to tell you about the 3 main alert system services that we currently have on the market. There are many more, but I can assure these are not scams and are reliable. Of course, not 100% of trades will be a winner, so please make sure you apply proper money management and risk management system.

1. 1000pipbuilder (top choice)

Fast track your success and follow the high-performance Forex signals from 1000pip Builder. These Forex signals are rated 5 stars on Investing.com, so you can follow every signal with confidence. All signals are sent by a professional trader with over 10 years investment experience. This is a unique opportunity to see with your own eyes how a professional Forex trader trades the markets.
The 1000pip Builder Membership is ordinarily a signal service for Forex trading. You will get all the facts you need to successfully comply with the trading signals, set your stop loss and take earnings as well as additional techniques and techniques!
You will get easy to use trading indicators for Forex Trades, including your entry, stop loss and take profit. Overall, the earnings target per months is 350 Pips, depending on your funding this can be a high profit per month! (In fact, there is by no means a guarantee, but the past months had been all between 600 – 1000 Pips).
>>>Know more about 1000pipbuilder
Your 1000pip builder membership gives you all in hand you want to start trading Forex with success. Read the directions and wait for the first signals. You can trade them inside your demo account first, so you can take a look at the performance before you make investments real money!
Features:
  • Free Trial
  • Forex signals sent by email and SMS
  • Entry price, take profit and stop loss provided
  • Suitable for all time zones (signals sent over 24 hours)
  • MyFXBook verified performance
  • 10 years of investment experience
  • Target 300-400 pips per month
Pricing:
https://preview.redd.it/zjc10xx6ony51.png?width=668&format=png&auto=webp&s=9b0eac95f8b584dc0cdb62503e851d7036c0232b
VISIT 1000ipbuilder here

2. DDMarkets

Digital Derivatives Markets (DDMarkets) have been providing trade alert offerings since May 2014 - fully documenting their change ideas in an open and transparent manner.
September 2020 performance report for DD Markets.
Their manner is simple: carry out extensive research, share their evaluation and then deliver a trading sign when triggered. Once issued, daily updates on the trade are despatched to members via email.
It's essential to note that DDMarkets do not tolerate floating in an open drawdown in an effort to earnings at any cost - a common method used by less professional providers to 'fudge' performance statistics.
Verified Statistics: Not independently verified.
Price: plans from $74.40 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes handy to follow trade analysis)
VISIT
-------

3. JKonFX

If you are looking or a forex signal service with a reliable (and profitable) music record you can't go previous Joel Kruger and the team at JKonFX.
Trading performance file for JKonFX.
Joel has delivered a reputable +59.18% journal performance for 2016, imparting real-time technical and fundamental insights, in an extremely obvious manner, to their 30,000+ subscriber base. Considered a low-frequency trader, alerts are only a small phase of the overall JKonFX subscription. If you're searching for hundreds of signals, you may want to consider other options.
Verified Statistics: Not independently verified.
Price: plans from $30 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes convenient to follow videos updates).
VISIT

The importance of signals to invest in Forex

Once we have known what Forex signals are, we must comment on the importance of these alerts in relation to our operations.
As we have already told you in the previous paragraph, having a system of signals to be able to invest is quite advantageous, since, through these alerts, we will obtain quality information so that our operations end up being a true success.

»Use of signals for beginners and experts

In this sense, we have to say that one of the main advantages of Forex signals is that they can be used by both beginners and trading professionals.
As many as others can benefit from using a trading signal system because the more information and resources we have in our hands. The greater probability of success we will have. Let's see how beginners and experts can take advantage of alerts:
  • Beginners: for inexperienced these alerts become even more important since they will thus have an additional tool that will guide them to carry out all operations in the Forex market.
  • Professionals: In the same way, professionals are also recommended to make use of these alerts, so they have adequate information to continue bringing their investments to fruition.
Now that we know that both beginners and experts can use forex signals to invest, let's see what other advantages they have.

»Trading automation

When we dedicate ourselves to working in the financial world, none of us can spend 24 hours in front of the computer waiting to perform the perfect operation, it is impossible.
That is why Forex signals are important, because, in order to carry out our investments, all we will have to do is wait for those signals to arrive, be attentive to all the alerts we receive, and thus, operate at the right time according to the opportunities that have arisen.
It is fantastic to have a tool like this one that makes our work easier in this regard.

»Carry out profitable Forex operations

These signals are also important, because the vast majority of them are usually quite profitable, for this reason, we must get an alert system that provides us with accurate information so that our operations can bring us great benefits.
But in addition, these Forex signals have an added value and that is that they are very easy to understand, therefore, we will have a very useful tool at hand that will not be complicated and will end up being a very beneficial weapon for us.

»Decision support analysis

A system of currency market signals is also very important because it will help us to make our subsequent decisions.
We cannot forget that, to carry out any type of operation in this market, previously, we must meditate well and know the exact moment when we will know that our investments are going to bring us profits .
Therefore, all the information provided by these alerts will be a fantastic basis for future operations that we are going to carry out.

»Trading Signals made by professionals

Finally, we have to recall the idea that these signals are made by the best professionals. Financial experts who know perfectly how to analyze the movements that occur in the market and changes in prices.
Hence the importance of alerts, since they are very reliable and are presented as a necessary tool to operate in Forex and that our operations are as profitable as possible.

What should a signal provider be like?

https://preview.redd.it/j0ne51jypny51.png?width=640&format=png&auto=webp&s=5578ff4c42bd63d5b6950fc6401a5be94b97aa7f
As you have seen, Forex signal systems are really important for our operations to bring us many benefits. For this reason, at present, there are multiple platforms that offer us these financial services so that investing in currencies is very simple and fast.
Before telling you about the main services that we currently have available in the market, it is recommended that you know what are the main characteristics that a good signal provider should have, so that, at the time of your choice, you are clear that you have selected one of the best systems.

»Must send us information on the main currency pairs

In this sense, one of the first things we have to comment on is that a good signal provider, at a minimum, must send us alerts that offer us information about the 6 main currencies, in this case, we refer to the euro, dollar, The pound, the yen, the Swiss franc, and the Canadian dollar.
Of course, the data you provide us will be related to the pairs that make up all these currencies. Although we can also find systems that offer us information about other minorities, but as we have said, at a minimum, we must know these 6.

»Trading tools to operate better

Likewise, signal providers must also provide us with a large number of tools so that we can learn more about the Forex market.
We refer, for example, to technical analysis above all, which will help us to develop our own strategies to be able to operate in this market.
These analyzes are always prepared by professionals and study, mainly, the assets that we have available to invest.

»Different Forex signals reception channels

They must also make available to us different ways through which they will send us the Forex signals, the usual thing is that we can acquire them through the platform's website, or by a text message and even through our email.
In addition, it is recommended that the signal system we choose sends us a large number of alerts throughout the day, in order to have a wide range of possibilities.

»Free account and customer service

Other aspects that we must take into account to choose a good signal provider is whether we have the option of receiving, for a limited time, alerts for free or the profitability of the signals they emit to us.
Similarly, a final aspect that we must emphasize is that a good signal system must also have excellent customer service, which is available to us 24 hours a day and that we can contact them at through an email, a phone number, or a live chat, for greater immediacy.
Well, having said all this, in our last section we are going to tell you which are the best services currently on the market. That is, the most suitable Forex signal platforms to be able to work with them and carry out good operations. In this case, we will talk about ForexPro Signals, 365 Signals and Binary Signals.

Forex Signals Reddit: conclusion

To be able to invest properly in the Forex market, it is convenient that we get a signal system that provides us with all the necessary information about this market. It must be remembered that Forex is a very volatile market and therefore, many movements tend to occur quickly.
Asset prices can change in a matter of seconds, hence the importance of having a system that helps us analyze the market and thus know, what is the right time for us to start operating.
Therefore, although there are currently many signal systems that can offer us good services, the three that we have mentioned above are the ones that are best valued by users, which is why they are the best signal providers that we can choose to carry out. our investments.
Most of these alerts are quite profitable and in addition, these systems usually emit a large number of signals per day with full guarantees. For all this, SignalsForexPro, Signals365, or SignalsBinary are presented as fundamental tools so that we can obtain a greater number of benefits when we carry out our operations in the currency market.
submitted by kayakero to makemoneyforexreddit [link] [comments]

another take on Getting into Devops as a Beginner

I really enjoyed m4nz's recent post: Getting into DevOps as a beginner is tricky - My 50 cents to help with it and wanted to do my own version of it, in hopes that it might help beginners as well. I agree with most of their advice and recommend folks check it out if you haven't yet, but I wanted to provide more of a simple list of things to learn and tools to use to compliment their solid advice.

Background

While I went to college and got a degree, it wasn't in computer science. I simply developed an interest in Linux and Free & Open Source Software as a hobby. I set up a home server and home theater PC before smart TV's and Roku were really a thing simply because I thought it was cool and interesting and enjoyed the novelty of it.
Fast forward a few years and basically I was just tired of being poor lol. I had heard on the now defunct Linux Action Show podcast about linuxacademy.com and how people had had success with getting Linux jobs despite not having a degree by taking the courses there and acquiring certifications. I took a course, got the basic LPI Linux Essentials Certification, then got lucky by landing literally the first Linux job I applied for at a consulting firm as a junior sysadmin.
Without a CS degree, any real experience, and 1 measly certification, I figured I had to level up my skills as quickly as possible and this is where I really started to get into DevOps tools and methodologies. I now have 5 years experience in the IT world, most of it doing DevOps/SRE work.

Certifications

People have varying opinions on the relevance and worth of certifications. If you already have a CS degree or experience then they're probably not needed unless their structure and challenge would be a good motivation for you to learn more. Without experience or a CS degree, you'll probably need a few to break into the IT world unless you know someone or have something else to prove your skills, like a github profile with lots of open source contributions, or a non-profit you built a website for or something like that. Regardless of their efficacy at judging a candidate's ability to actually do DevOps/sysadmin work, they can absolutely help you get hired in my experience.
Right now, these are the certs I would recommend beginners pursue. You don't necessarily need all of them to get a job (I got started with just the first one on this list), and any real world experience you can get will be worth more than any number of certs imo (both in terms of knowledge gained and in increasing your prospects of getting hired), but this is a good starting place to help you plan out what certs you want to pursue. Some hiring managers and DevOps professionals don't care at all about certs, some folks will place way too much emphasis on them ... it all depends on the company and the person interviewing you. In my experience I feel that they absolutely helped me advance my career. If you feel you don't need them, that's cool too ... they're a lot of work so skip them if you can of course lol.

Tools and Experimentation

While certs can help you get hired, they won't make you a good DevOps Engineer or Site Reliability Engineer. The only way to get good, just like with anything else, is to practice. There are a lot of sub-areas in the DevOps world to specialize in ... though in my experience, especially at smaller companies, you'll be asked to do a little (or a lot) of all of them.
Though definitely not exhaustive, here's a list of tools you'll want to gain experience with both as points on a resume and as trusty tools in your tool belt you can call on to solve problems. While there is plenty of "resume driven development" in the DevOps world, these tools are solving real problems that people encounter and struggle with all the time, i.e., you're not just learning them because they are cool and flashy, but because not knowing and using them is a giant pain!
There are many, many other DevOps tools I left out that are worthwhile (I didn't even touch the tools in the kubernetes space like helm and spinnaker). Definitely don't stop at this list! A good DevOps engineer is always looking to add useful tools to their tool belt. This industry changes so quickly, it's hard to keep up. That's why it's important to also learn the "why" of each of these tools, so that you can determine which tool would best solve a particular problem. Nearly everything on this list could be swapped for another tool to accomplish the same goals. The ones I listed are simply the most common/popular and so are a good place to start for beginners.

Programming Languages

Any language you learn will be useful and make you a better sysadmin/DevOps Eng/SRE, but these are the 3 I would recommend that beginners target first.

Expanding your knowledge

As m4nz correctly pointed out in their post, while knowledge of and experience with popular DevOps tools is important; nothing beats in-depth knowledge of the underlying systems. The more you can learn about Linux, operating system design, distributed systems, git concepts, language design, networking (it's always DNS ;) the better. Yes, all the tools listed above are extremely useful and will help you do your job, but it helps to know why we use those tools in the first place. What problems are they solving? The solutions to many production problems have already been automated away for the most part: kubernetes will restart a failed service automatically, automated testing catches many common bugs, etc. ... but that means that sometimes the solution to the issue you're troubleshooting will be quite esoteric. Occam's razor still applies, and it's usually the simplest explanation that works; but sometimes the problem really is at the kernel level.
The biggest innovations in the IT world are generally ones of abstractions: config management abstracts away tedious server provisioning, cloud providers abstract away the data center, containers abstract away the OS level, container orchestration abstracts away the node and cluster level, etc. Understanding what it happening beneath each layer of abstraction is crucial. It gives you a "big picture" of how everything fits together and why things are the way they are; and it allows you to place new tools and information into the big picture so you'll know why they'd be useful or whether or not they'd work for your company and team before you've even looked in-depth at them.
Anyway, I hope that helps. I'll be happy to answer any beginnegetting started questions that folks have! I don't care to argue about this or that point in my post, but if you have a better suggestion or additional advice then please just add it here in the comments or in your own post! A good DevOps Eng/SRE freely shares their knowledge so that we can all improve.
submitted by jamabake to devops [link] [comments]

Day 14: It's in the cards (Tarot and other Cartomancy) PART 1

I've devoted a day to tarot because, like meditation, it can be a great tool for anyone on any path, as well as non-witches.
To keep this from being it's own book, I'm going to skip the history of tarot (which is interesting but easy to look up) and I'm not going to go in depth about any specific style. When I say the word tarot here, I mean specifically divination using a tarot deck with a total of 78 cards, including 22 major arcana (or "trump cards") and 56 minor arcana consisting of 4 suits (much like a deck of playing cards.)
It is, however, perfectly fine to "misuse" the word tarot to mean any form of cartomancy that involves the use of "spreads." It's not going to offend anyone (except pedants) and it can be useful to add the word "tarot" to an inquiry or search, especially when looking for a deck online.
There are three major variations of tarot deck- Rider-Waite, Tarot de Marseille, and Thoth. Most of the tarot decks available are based on the imagery of these three. There are differences, but generally they could be used interchangeably, so I'm not going to get too in depth about it. When you buy a deck, it can be helpful to know which style it is so you can be aware of how the creators meant them to be used. (You can usually find out online in stores or the official webpage, but you can also search for the differences and find out what style your deck matches. There are also versions that are unique to the deck/creator.
As I said, tarot is for everyone. There is very low risk of cultural appropriation. (Decks are often themed and some decks can be considered cultural appropriation.) There are a surprising number of myths that are nothing more than gatekeeping bs. I'm going to get into it, but the first thing to know is that you do not need anything but a tarot deck to begin doing tarot. I've make a deck from a pack of index cards, it doesn't have to be an expensive deck or anything fancy.
Which brings me to a strange myth I keep seeing lately in reference to tarot as well as other practices. Outside of specific religions, there is nothing in magic that MUST be given as a gift to "work." The best theory I've found to explain this floating garbage is that it was started as basically a "gift with membership" or "foot in the door" technique by the Hermetic Order of the Golden Dawn. There's no basis in it. Divination is about your ability to interpret symbols in context. It doesn't really matter where they came from.
Another myth is that you can't let other people touch your cards. You might not want to LET people touch them, and that's okay. It's a good idea to have boundaries about your tools and possessions. But someone touching the cards won't break them, you don't need to burn them, and if you don't mind any energy that does affect them (like love, awe, or open-minded curiosity) you don't need to cleanse them. You might choose to cleanse them after they are touched if you don't like the energy that comes from the person or anytime you feel like you need to. Just like with anything that isn't yours, please do not just touch or grab someones tarot cards without asking. It is rude.
Tarot does not require the use of elaborate spreads. They are one option of many. It's okay to use them like a "magic 8 ball" and ask yes or no questions and pull one card. You might get an answer that means "ask again later," or that indicate you should do a more elaborate spread, but you'll often get a yes or no.
Because divination, carotmancy, and tarot are about interpreting specific symbols in a specific context- there aren't TRULY any beginner (or "beginner friendly") decks. It really doesn't matter if you have a single word, a detailed image, an emoji-style simple symbol, a color, or a paragraph- you still have to interpret it. You cannot get around doing the work. If you find yourself connecting to a deck that is considered "advanced," you will still be able to read with it. If you need to look up meanings every time you use it or write down your own meanings or you realize you've gone way off from any "usual" meanings, that's okay. If it works- it doesn't matter what "level" other people have assigned to it.
There is no "One True Way" to shuffle, full, place, or read the cards of any deck. You do not even have to use all of the cards for a reading. It is okay to use only major or minor arcana if you want.
I'll mention some quirks that can happen with decks in part 2.
There are other common styles and decks designed for cartomancy.
Lenormand cartomancy (often referred to as "Lenormand tarot") was named after a famous cartomancer from the 1800s who published several works related to cartomancy. The cards and system bearing her name were created after her death. This system uses 36 cards with images of animals, objects and people. It doesn't work very well for single card spreads or less linear spreads. Each card gives context to the next.
Kipper cartomancy (also referred to as Kipper tarot) also uses 36 cards and creates very linear readings, and the imagery is not really meant to be interpreted as much as the reading is meant to basically be complete ideas. This deck is best for interpersonal affairs since the cards depict mainly people and actions.
Oracle cards are other decks of varying styles with any number of cards. There is no standard oracle deck. Some have a lot of text, some have only a card title, some are only images. Like tarot decks. you can find an oracle deck that works for you. You can use tarot spreads with oracle cards without (extra) difficulty. You can do "yes/no" single card pulls with them. If you do not want to worry about 78 cards or you want a deck personalized to you and your needs without the baggage of generally accepted meanings, an oracle deck might work better than tarot for you.
Playing cards are also a valid option. They can usually be obtained easily and inexpensively. The suits and numbers can correlate with tarot minor arcana or you might find regional meanings for playing card cartomancy. Playing cards are great for use in spells as well.
If you do not own a tarot (or other cartomancy) deck but are interested in buying one, here is what I think you should consider:
My first tarot deck ever was a very small "Tarot Nova" deck. It came in a very small box (about the size of a post-it note.) It was perfect for my needs which were mostly hanging out with the other witches and their pendulums at school. It was portable and very inexpensive at the book store checkout line in a rotating display of tiny novelty kits. I have so far lost all of my tarot cards to small children, complications from homelessness, and moving frequently as a younger adult. Now I am in a position where I don't have to think about those things. My next deck will represent my values of simplicity, intuition, and quality. My needs now are different from when I was 16 or 25. Your needs are different from 5 years ago and will be different again in 5 years. It's okay if your deck changes too.
I am just going to touch on some common quirks that you might encounter.
I really thought I'd be able to trim tarot down to a one day event, but even without talking about the history of tarot or even how-to tarot, I can't. So tomorrow will be cartomancy, continued. I'll talk about where the answers come from, what to do if your spread isn't giving you answers, and non-divination ways to use cards in witchcraft.
So today, your optional assignment is to think of a deck you would like, then look to see if a version of it exists. It might help you find a deck you like, or just demonstrate how many options are out there.
Then tell me
  1. Do you already use tarot or other cards for divination? What are some things you've noticed or learned about your personal relationship with your cards?
  2. What do you currently think you'd like to look for in a deck, if you plan to get one? (Remember that there are no wrong answers. If your main concern is that it be free- that's okay. If you just want something beautiful- that's okay. If you have a 12 point checklist, it might be a little restrictive but I'll assume you put thought into it, so that's okay too.) Or do you think you'll pass until/unless cards come into your life? Or do you think you'll pass on card divination altogether?
  3. How are your other practices going? Are you meditating regularly, adding herbs to your BoS, are you still using your BoS? How are you feeling right now? Even if you don't want to comment and check in with me, check in with yourself and make a note of where you are in this moment.
We've been going through a lot of information very quickly, thank you all so much for sticking with me so far. If you've fallen behind, don't stress. Catch up when you can. See you tomorrow!




All information presented is copyrighted material, you may not reproduce any part in any way except as permitted by US Copyright law. For info about reproduction permission, DM me.
My current goal is to turn this into a book, and perhaps repeat this type of "course" in the future. I truly believe there is no cost of admission to witchcraft and I will never ask you to buy anything (from me or otherwise.)
If you would like and are comfortably able to leave a tip, I do have CashApp, Venmo, and Paypal. (Starving artist is a lifestyle choice, but not-starving artist is great too. And no, I'm not actually starving, but I am looking at paying some money to get this project turned into a book and I've got my eye on this tarot deck...)
submitted by Alarming-Biscotti to 30daywitch [link] [comments]

Love May Be Blind, But It Blinded Me to a Problem Player

Act I: The New Girl

It all began back in November of 2019 (feels like it was ages ago). I was running a second pass at my first ever campaign, as the original group I had fell apart due to scheduling conflicts and interpersonal drama. This new group had started playing together in August and well... it was a rough start. I made the beginner mistake of taking in more people than I could manage, and by November 3 of those original players had dropped. Having this many players dropping in such a short time was a little disconcerting for me, and as such I tried to foolishly "recoup my losses". The next person I recruited was a pretty cool guy, but after two weeks he just stopped showing up/responding to messages on Discord. To this day, I have no idea if he was just too overwhelmed by school (we're all college students) or he died.
This disappearing player caused my anxiety over the stability of my campaign group to spiral further, causing me to open up my local university's DnD club Discord in desperation. That's when I found her.
Let's call her June. June was posting in the general chat, talking about how she was interested in joining a campaign since she had some extra free time. I then sent her a private message, and she expressed interest in joining my game. In this initial exchange, there was the first of many red flags:
Red Flag #1: She was incredibly inflexible with her character concept and was rarely willing to meet me halfway on things. The character she had in mind for my game was a Victorian-era Elf noble who hunted vampires. The "vampire-hunting" part happened to line up with the next arc of the campaign, but the "Victorian-era noble" part did not. The continent where everything took place did not have much in the way of "nobility", which was something I made very clear to her. Despite this, she would then proceed to reject any of my compromises for 3 HOURS until we both gave up and settled on something equivalent to a "lukewarm idea" concept-wise.
Another thing about the character she pitched to me was that the Elf noble had a retainer who was non-binary. That was totally cool in my book; however, besides the fact they were an alchemist, there was nothing else that was given to me regarding their personality. Remember this, it'll come back up later.

Act II: The Status Quo

After hashing out character details, June then proceeded to tell me that...
Red Flag #2: She couldn't make the day/time we met up for our campaign. Due to some other obligations she had, she wasn't able to make our regularly scheduled time. In all of my infinite wisdom I thought no problem, let's just get everyone to reschedule for this girl. Thankfully, this actually ended up working out and our day changed from Tuesday to Monday.
After June joined, I had become confident that the "balance" had been reset. June was a fantastic RPer and her character had served to be a great thematic foil to one of the other PCs. Until we all went on hiatus for winter break, things were moving smoothly. But in hindsight, it really wasn't.
Red Flag #3/3.5: Constant "below the table" messages and aggressive callouts. During sessions, June would send me Discord DMs constantly asking me questions about the game along with her comments on certain situations. This was highly distracting, and it eventually got to a point where I would ignore them. She would also make comments about encounters, saying stuff along the lines of "this is railroady as hell" or "x monstecheck is bullshit". I also tried my best to ignore these, but at some level, it did get to me.
Then there was winter break. That's where things escalated.

Act III: The Incident

On the night of Christmas Eve, I was browsing through Discord and saw on our campaign Discord a message from June. She appeared to be in distress and needed someone to talk to. I quickly responded and messaged her privately. She told me about the situation and I ended up talking to her and keeping her company until 5 A.M. on Christmas morning.
Now, the reason I mention this specific incident is that after this point we started talking to each other a lot. Sometimes it was every day for multiple hours at a time. At some point during those conversations, I began to catch feelings for her. This led to me eventually confessing to her in February. What was her response? Well...

Act IV: The Fickle Heart

In regards to my feelings, June told me she knew, giving me what equated to a "non-answer". I took this as rejection and carried on with my life. As for how June acted as a player, now that she had been in the campaign for a couple of months, some things were becoming painfully evident:
Red Flag #4: She took wayyyyyyy too long on every single turn of her combat. I get that some people need time to think about their turns, especially if they're playing a spellcaster. However, she was playing a FIGHTER and a BARD. Bard can have some complexity, but most of the fighter is running up and hitting things. She would spend 5 minutes of everyone's time figuring out that her best option was just to run up and hit something or cast an enchantment spell that would end up failing anyway because her bard saves were low.
Red Flag #5: She wanted homebrew, but her stubbornness kept me from coming up with anything for her. I tried. I really did. But when we discussed making homebrew modifications to her character or I gave her character a magical item, she would always complain about it. It didn't matter that I had spent literal hours of my time thinking about/discussing it with her: No, if it didn't fit the very exact flavor she wanted, it was bad.
At some point, I talked to her about these issues along with the issue of her character's NB retainer having zero defining character traits (besides being non-binary). In regards to my concerns, she genuinely felt bad, realizing that she was failing to respect both my time and position as the DM. As for the retainer, she stated that my characterization of them was "not what she envisioned" and that it was "regrettable" that she had introduced them as only being NB. This was true, but I gave up any further discussion of that due to red flags #1 and #5.
Remember that "non-answer" I had mentioned? Well when quarantine hit, I was finally given a response. June told me she had feelings for me and since I was still interested I decided to risk it and had her come over one night. The morning after I went to work, excited at the thought of being in a relationship (after being out of one for two years). However, she then sent me a text while at work telling me how she finally ended her relationship with her ex-GF (whom she was in an open relationship with). Given that I had been cheated on before, this triggered bad memories for me and I ended up breaking up with her right away after that. Even though we remained friends, both our friendship and my campaign started to take a turn for the worse.

Act V: The Fall

Outside of sessions, June and I began to get into fights more and 90% of what we talked about was the fact that she still loved me. She refused to quit my campaign, claiming she was "too invested" and I lacked the courage to kick her out, having just kicked out someone else a few weeks prior. So she stayed in the campaign and I tried my best to weather it out. But then I got a message from one of my other players, Sam, who told me...
Red Flag #6: She had a tendency to "hog the spotlight" with her character. Sam expressed frustration at how June's character was "stealing her character's thunder". Sam was playing a full-on bard, but as a person she tended to be quieter and more introverted than June. As a result, many of the chances that Sam could've had to shine as her bard were squashed by June. When I read this, I was pissed. Sam had been with me through the entire campaign: She showed up on time, told me when she was gonna miss a session far in advance, and overall was a wonderful person to play with. I immediately sent messages to June confronting her about this.
Jump to the final session of the campaign. This was it! The epic final battle against Orcus was upon my players. With a mega-session to accompany it, I invested all of my efforts into making it the most satisfying session yet. I had spent hours practicing my Orcus voice, recorded a "last time on..."-style audio reel recapping events from the entire campaign and meticulously crafted endings for every NPC that the party held near and dear to their hearts. However, despite all of this, June's actions caused the campaign to end on a sour note.
During the Orcus fight, June decided to use an item she had bought from a magic item shop (the Slice of T'pir Weir Isles from TAZ) to try and convince Orcus to trade it for his wand. I told her that Orcus had gotten a natural 20 on his Insight check to tell if it was a good deal or not (which made sense given the fact the party had unanimously refused his previous offers to cooperate with him). She got upset and immediately left the Discord call all of us were on.
This sent me into a panic as I frantically messaged her, begging her to come back. You see, I planned on having her character be a key part of the final vignette of the campaign and with no plan B in sight everything felt like it was falling apart. I managed to get her to come back, but her refusal to speak combined with the hostile energy caused me to have a panic attack. June announced to everyone that we should take 5, and I calmed myself down to continue.
Then, in a move that nobody could have totally predicted, on June's next turn she said to everyone "my character stabs herself and is now dead." At this point I was tired of it so I just let her be a moody bitch and continued on my way with everyone else. After defeating Orcus in his layer of the Abyss and returning to the Prime Material Plane, I attempted to retcon her suicide by saying that her character was with everybody to which she vehemently replied, "no she's not." I did my best to change the final scenes on the fly and once the session was over she left the call again and began messaging me, saying how she should've left when I kicked the last guy out and how I should've let her do the trade since "I reward people for doing OP shit." I remember sending her a message along the lines of "I'm not gonna put up with this horse shit" and then proceeded to kick her off of the server and block her.
TL;DR I fell in love with one of my players, she fell in love with me. After I found out she was still in a relationship, I broke it off, which caused her to be miserable and make my campaign worse for it. Before I confessed to her my desperation to have a new player join my game caused me to ignore all of her red flags as a "problem player" that manifested not only before she joined but ALSO as the campaign went on. Long story short... don't simp.
submitted by MrHackWack to rpghorrorstories [link] [comments]

Non-linear stretch and update on the open-source gyro-assisted video stabilization project

Hey everyone. You might remember this post from around a month ago about developing a program that can use Betaflight blackbox data for stabilizing FPV footage similar to Reelsteady. Here's an update on the project.
TL;DR: Stabilization doesn't work yet but I'm slowly getting there. The code so far can be found on this Github Repo, which currently contains working code for a camera calibration utility and a utility for non-linear stretching (superview-like) of 4:3 video to 16:9. I've made a binary available for download with the current features.
So yeah… In the last post I used some low-resolution DVR footage for doing a proof of concept using a quick and dirty Blender project. In that post I naively thought that synchronizing gyro data with the footage wouldn't be too difficult. After getting access to some test footage (thanks to agent_d00nut, kyleli, and muteFPV!), and finding some example GoPro footage online, I've come to realize that perfect synchronization is absolutely critical. An offset of a couple of frames can exaggerate camera shake instead of removing it (this wasn't noticeable in the DVR). Moreover, logging rates aren't perfectly accurate, so matching a single point between footage and gyro data isn't enough. Doing this manually is extremely tedious.
This example took around an hour of tweaking to get a decent synchronization. The way forward is thus automatic synchronization. It also turns out that lens correction and calibration is required for proper and seamless stabilization. For instance, the result of wide-angle lens tilted 10 degrees will look nothing a zoom lens tilted the same amount. This also explains the wobbling in the example video.
During my research about video stabilization methods I found his paper by Karpenko et al. detailing a method of doing video stabilization and rolling shutter correction using gyroscopes with some very concise MATLAB code. While not exactly a step by step tutorial for beginners as I had jokingly hoped, I was still able to gather the overall ideas. The paper served as a springboard for further research, which lead me to learning and reading about quaternions, SLERP, camera matrices, image projections etc.
Instead of Blender, I have moved over to using OpenCV and Python for image processing, and Pyside2 for UI. OpenCV is used for computer vision and contains a bunch of features for video analysis and image processing. I'm just using Python since that's what I'm most familiar with. Hopefully, performance isn't too big of an issue since both OpenCV and Numpy are designed to be fast.
Here's what I've worked on since the last post:
All of this can be found in the Github repository. Feel free to take a peek, I've tried to keep the code nice and readable.
The plan moving forward is to focus on developing a working stabilization program for GoPro footage with embedded gyro metadata. This is something we know can work from reelsteady. Afterwards, support for blackbox log can be implemented, which should in theory just be a coordinate transformation to account for camera orientation and uptilt from what I can tell. If only the former works, at least there will be a (probably inferior) open source alternative to Reelsteady :).
My current plan for the gyro synchronization is to use the included optical flow functions in OpenCV to estimate camera movement, and "slide" the gyro data around until the difference is minimized, similar to the way Karpenko et al. does it. Doing this at two separate points in the video should be enough to compute clock offsets and get the best fit.
When the synchronization works, a low pass filter can be used to create a smooth virtual camera. A perspective transformation of the image plane can then be used to match the difference between the real and virtual camera. The image plane will essentially be "rotated" to match how it would look from the virtual camera, if that makes sense (more detail in the paper linked above for anyone interested). This virtual rotation only works with undistorted footage, hence the need for lens calibration. Another thing which may or may not be an issue is rolling shutter correction, but that'll have to wait until the other stuff works.
Some people asked for it last time, so I added a donate button on the Github page. You can throw a couple of bucks my way if you want (maybe that'll justify me getting a action camera myself for testing :) ), but be warned: While I'm optimistic, it's still not 100% certain that it will work with blackbox data as envisioned. GoPro metadata will probably work as mentioned before. Also, I've been kinda busy preparing for moving out/starting at uni next month, but I'll try to work on the project whenever I'm not procrastinating.
submitted by EC171 to Multicopter [link] [comments]

TA Players - Favorite play styles? Styles you wish existed? (novices encouraged!)

Update: nerfing autos to about 55% was too extreme, and I think makes heavies too strong. Next I'm going to experiment with reducing the auto hitbox with a more slight damage nerf. I didn't realize that in GOTY it's 5x the hitbox size of spin, and OOTB they are more comparable.
In terms of inheritance... it feels weird with everything at 100%. Even if that's the most physically accurate and arguably most intuitive for new players, it's a lot to ask a player base that has spent hundreds/thousands of hours perfecting aim at 50%. I think I'll just try to add more impact weapons with 50% and 100% inheritance variants and leave belt/chain alone.
I'm also thinking about custom classes - my first idea is to try a new type of light chaser where they get a light fusion mortar as a primary (less damage and a little less radius than the heavy, but still enough to one shot a capper if done perfectly)
Any other class ideas?

Hi everyone! I'm looking at doing a GOTY (game of the year - when the game had all 9 classes) mod, with the work Griffon has done for the servers and Mcoot has done for TAMods! (Thanks both!)

This is a long post about my opinionated attempt to bring my platonic form of the game back! Please hit me with the constructive feedback, and any nostalgia about moments or things you like about TA (recent or old, both are helpful). Or even things you wish were viable in TA! I can use this feedback in the tweaks I make for the future. I want to emphasize brining players back to the game. I get that balance is really hard and that this won't make everyone happy, but it's an experiment.
Overall Changes:
This game is modded from GOTY. I plan to keep some changes from OOTB.
These are essentially the following. (not finished yet)
Keeping the third weapon slot for utility - ELF Projector, Repair tool, or shock lance (with light, medium, heavy variants?). Hopefully this doesn't change class balance too much, but does allow for a little more variety.
Some rework of perk system - it feels like there should be 1, more significant perk, than picking out of 2, when some classes should have things by default (like heavies being able to kill players that run into them too fast, as in OOTB)

Tweaks to auto
Personally, I feel the game is at its best with higher speed chases and impact weapons, but I still like _some_ autos and sniper rifles. As such, I currently have substantially nerfed autos - they do a little more than 50% regular damage (more extreme than necessary for now, but good for play testing to see how the meta changes), and made everything (including belt items) 100% inheritance. This means that all of your shots use all of your momentum. In the past, Inheritance was different for different weapons. Ideally, this reduces confusion and increases consistency, but I need to test more and see how people feel after getting used to it. I'm tossing around the idea of having bullet drop - meaning autos have a trajectory kind of like the bolt launcher (mentioned in a recent post by Gierling). I would like more opinions about this! If people are interested in play testing, we can schedule some times.

Tweaks to hit scan
Hitscan pistols are removed from the game. I don't feel that they improve gameplay experience.
Shotguns are nerfed, but not as much as auto, because I didn't feel they were good enough to be used very much.
(see sentry section for changes to rifles)

Tweaks to impact and belt items
none so far, besides 100% inheritance. I'm thinking of changing the number of belt items in some situations.

Class Changes:
Pathfinder: I want it to have rage and egocentric by default. I also like how fragile it is, that it can be 1-shot midair-ed by mediums and heavies.
Sentinel: I don't want to feel guilty for playing this class. As such, I've repositioned it as harder to use, and substantially worse for skirmishing and beginners (although hopefully still vital for CTF). This one is tricky, because this class is so strong with a good player. I've removed BXT1 and BXT1A and decreased some damage on SAP20 and phase. I want SEN to usually lose battles with players that come to harass, not be able to wreck full health cappers with a couple shots, and reposition the role for stopping enemy regen, and finishing blows. That being said, I want headshots to do a lot more damage, so that crazy skilled players and still do powerful things (not sure how to do this yet). Maybe offer a light fusion mortar as an alternative primary weapon?

Infiltrator: No substantial changes yet besides the auto nerf. Should have close combat by default. Not sure if I can allow this class to have a shock lance that doesn't take the secondary weapon slot. Maybe a fun option for repair tool that does decent damage to enemy base assets?

Soldier: No substantial changes yet. Plan to make spare spinfusor stronger

Technician: Currently needs a better secondary weapon and some things to make it unique. Maybe always pilot perk, and it can have a longer range repair tool and better ELF projector?

Raider: No big changes, but I have to think more about NJ5-B and Plasma

Heavies: I haven't played them as much, so I would like help with these! I think it would be cool if doom bringer titan launch was a bit longer range and could be "click to explode". If there's a way to bring back saber launcher, we should do it for the n00bs.

Bringing Players Back:
Now all of the things I've talked about above, are relatively easy changes. The hard part is getting players. I think this section (from my perspective) is devoted to the game, rather than this mod. If people hate every change I've proposed, let's look at this section as separate. TA is a great game, and it would be great to have a little bit more of a dedicated community to it.
That being said, there are a few tricky and confusing things to navigate around. Some of the community at its current state, is horrifyingly toxic. I've had some games with hate speech and bullying, old players returning who have been targeted by insta-ELF projectoring bots, and even doxxing, because hackers seem to have compromised Hirez login servers. This is why Griffon's server setup is so, so important. It's very likely that you are at risk when you login to Hirez TA servers.

So the way I see it, we have a few big problems to solve.
  1. get players en masse to the community servers. I think they will grow if the overall expectation is "there's probably at least a half full game" than "I bet no one is on"
  2. The game is probably totally inaccessible to new players at this point. Play styles might be gone in OOTB, and the current players now are really good in comparison to the typical beginner. This can be disheartening.
  3. Setting up and joining community servers is harder than it could be.
    1. Getting your account verified through taserverbot works for some people, never does for others, sometimes fails the first time, etc. While I don't have a good technical solution at the moment, I think this can be improved and would appreciate work on this.
    2. Fast, gif tutorial to set up TAMods and community should be a thing. (I will probably do this myself unless someone else gets to it first).
    3. TAMods sometimes crashes on older machines, or fails to work at all for some people. I don't know if this is because they aren't installing the right C++ binaries, or a programming error. I do know that one person had it work for a while, but then stop working permanently, even with fresh installs of Tribes and TAMods. (I love TAMods - just saying if there are ways to make it slightly more consistent, that would be huge)

My proposed solutions:
  1. Advertise to reddit and discords about scheduled play times for the new mod I'm working on (or we can pick regular GOTY, OOTB, or something else - it feels like something new and exciting to announce is important though). I don't plan on having the server up 24/7, I plan on having it up at times when people will know that people will be in it, and going from there. This seems to be a model that works well for the mixer crew.
  2. Adding in a n00b mode that players can be put into on a server - for each class, they can just get a little more health, energy, hitbox size on weapons, etc. Not sure how hard this would be to implement, or if this would benefit the game at all.
  3. Adding the GIF tutorial as discussed, and asking for help from the community! :D
submitted by kaagg to Tribes [link] [comments]

An introduction to Linux through Windows Subsystem for Linux

I'm working as an Undergraduate Learning Assistant and wrote this guide to help out students who were in the same boat I was in when I first took my university's intro to computer science course. It provides an overview of how to get started using Linux, guides you through setting up Windows Subsystem for Linux to run smoothly on Windows 10, and provides a very basic introduction to Linux. Students seemed to dig it, so I figured it'd help some people in here as well. I've never posted here before, so apologies if I'm unknowingly violating subreddit rules.

Getting Windows Subsystem for Linux running smoothly on Windows 10

GitHub Pages link

Introduction and motivation

tl;dr skip to next section
So you're thinking of installing a Linux distribution, and are unsure where to start. Or you're an unfortunate soul using Windows 10 in CPSC 201. Either way, this guide is for you. In this section I'll give a very basic intro to some of options you've got at your disposal, and explain why I chose Windows Subsystem for Linux among them. All of these have plenty of documentation online so Google if in doubt.

Setting up WSL

So if you've read this far I've convinced you to use WSL. Let's get started with setting it up. The very basics are outlined in Microsoft's guide here, I'll be covering what they talk about and diving into some other stuff.

1. Installing WSL

Press the Windows key (henceforth Winkey) and type in PowerShell. Right-click the icon and select run as administrator. Next, paste in this command:
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart 
Now you'll want to perform a hard shutdown on your computer. This can become unecessarily complicated because of Window's fast startup feature, but here we go. First try pressing the Winkey, clicking on the power icon, and selecting Shut Down while holding down the shift key. Let go of the shift key and the mouse, and let it shutdown. Great! Now open up Command Prompt and type in
wsl --help 
If you get a large text output, WSL has been successfully enabled on your machine. If nothing happens, your computer failed at performing a hard shutdown, in which case you can try the age-old technique of just holding down your computer's power button until the computer turns itself off. Make sure you don't have any unsaved documents open when you do this.

2. Installing Ubuntu

Great! Now that you've got WSL installed, let's download a Linux distro. Press the Winkey and type in Microsoft Store. Now use the store's search icon and type in Ubuntu. Ubuntu is a Debian-based Linux distribution, and seems to have the best integration with WSL, so that's what we'll be going for. If you want to be quirky, here are some other options. Once you type in Ubuntu three options should pop up: Ubuntu, Ubuntu 20.04 LTS, and Ubuntu 18.04 LTS.
![Windows Store](https://theshepord.github.io/intro-to-WSL/docs/images/winstore.png) Installing plain-old "Ubuntu" will mean the app updates whenever a new major Ubuntu distribution is released. The current version (as of 09/02/2020) is Ubuntu 20.04.1 LTS. The other two are older distributions of Ubuntu. For most use-cases, i.e. unless you're running some software that will break when upgrading, you'll want to pick the regular Ubuntu option. That's what I did.
Once that's done installing, again hit Winkey and open up Ubuntu. A console window should open up, asking you to wait a minute or two for files to de-compress and be stored on your PC. All future launches should take less than a second. It'll then prompt you to create a username and password. I'd recommend sticking to whatever your Windows username and password is so that you don't have to juggle around two different usepassword combinations, but up to you.
Finally, to upgrade all your packages, type in
sudo apt-get update 
And then
sudo apt-get upgrade 
apt-get is the Ubuntu package manager, this is what you'll be using to install additional programs on WSL.

3. Making things nice and crispy: an introduction to UNIX-based filesystems

tl;dr skip to the next section
The two above steps are technically all you need for running WSL on your system. However, you may notice that whenever you open up the Ubuntu app your current folder seems to be completely random. If you type in pwd (for Present Working Directory, 'directory' is synonymous with 'folder') inside Ubuntu and hit enter, you'll likely get some output akin to /home/. Where is this folder? Is it my home folder? Type in ls (for LiSt) to see what files are in this folder. Probably you won't get any output, because surprise surprise this folder is not your Windows home folder and is in fact empty (okay it's actually not empty, which we'll see in a bit. If you type in ls -a, a for All, you'll see other files but notice they have a period in front of them, which tells bash that they should be hidden by default. Anyways).
So where is my Windows home folder? Is WSL completely separate from Windows? Nope! This is Windows Subsystem for Linux after all. Notice how, when you typed pwd earlier, the address you got was /home/. Notice that forward-slash right before home. That forward-slash indicates the root directory (not to be confused with the /root directory), which is the directory at the top of the directory hierarchy and contains all other directories in your system. So if we type ls /, you'll see what are the top-most directories in your system. Okay, great. They have a bunch of seemingly random names. Except, shocker, they aren't random. I've provided a quick run-down in Appendix A.
For now, though, we'll focus on /mnt, which stands for mount. This is where your C drive, which contains all your Windows stuff, is mounted. So if you type ls /mnt/c, you'll begin to notice some familiar folders. Type in ls /mnt/c/Users, and voilà, there's your Windows home folder. Remember this filepath, /mnt/c/Users/. When we open up Ubuntu, we don't want it tossing us in this random /home/ directory, we want our Windows home folder. Let's change that!

4. Changing your default home folder

Type in sudo vim /etc/passwd. You'll likely be prompted for your Ubuntu's password. sudo is a command that gives you root privileges in bash (akin to Windows's right-click then selecting 'Run as administrator'). vim is a command-line text-editing tool, kinda like an even crummier Notepad, which is a pain to use at first but bear with me and we can pull through. /etc/passwd is a plaintext file that does not store passwords, as the name would suggest, but rather stores essential user info used every time you open up WSL.
Anyway, once you've typed that in, your shell should look something like this: ![vim /etc/passwd](https://theshepord.github.io/intro-to-WSL/docs/images/vim-etc-passwd.png)
Using arrow-keys, find the entry that begins with your Ubuntu username. It should be towards the bottom of the file. In my case, the line looks like
theshep:x:1000:1000:,,,:/home/pizzatron3000:/bin/bash 
See that cringy, crummy /home/pizzatron3000? Not only do I regret that username to this day, it's also not where we want our home directory. Let's change that! Press i to initiate vim's -- INSERT -- mode. Use arrow-keys to navigate to that section, and delete /home/ by holding down backspace. Remember that filepath I asked you to remember? /mnt/c/Users/. Type that in. For me, the line now looks like
theshep:x:1000:1000:,,,:/mnt/c/Users/lucas:/bin/bash 
Next, press esc to exit insert mode, then type in the following:
:wq 
The : tells vim you're inputting a command, w means write, and q means quit. If you've screwed up any of the above sections, you can also type in :q! to exit vim without saving the file. Just remember to exit insert mode by pressing esc before inputting commands, else you'll instead be writing to the file.
Great! If you now open up a new terminal and type in pwd, you should be in your Window's home folder! However, things seem to be lacking their usual color...

5. Importing your configuration files into the new home directory

Your home folder contains all your Ubuntu and bash configuration files. However, since we just changed the home folder to your Window's home folder, we've lost these configuration files. Let's bring them back! These configuration files are hidden inside /home/, and they all start with a . in front of the filename. So let's copy them over into your new home directory! Type in the following:
cp -r /home//* ~ 
cp stands for CoPy, -r stands for recursive (i.e. descend into directories), the * is a Kleene Star and means "grab everything that's here", and the ~ is a quick way of writing your home directory's filepath (which would be /mnt/c/Users/) without having to type all that in again. Once you've run this, all your configuration files should now be present in your new home directory. Configuration files like .bashrc, .profile, and .bash_profile essentially provides commands that are run whenever you open a new shell. So now, if you open a new shell, everything should be working normally. Amazing. We're done!

6. Tips & tricks

Here are two handy commands you can add to your .profile file. Run vim ~/.profile, then, type these in at the top of the .profile file, one per line, using the commands we discussed previously (i to enter insert mode, esc to exit insert mode, :wq to save and quit).
alias rm='rm -i' makes it so that the rm command will always ask for confirmation when you're deleting a file. rm, for ReMove, is like a Windows delete except literally permanent and you will lose that data for good, so it's nice to have this extra safeguard. You can type rm -f to bypass. Linux can be super powerful, but with great power comes great responsibility. NEVER NEVER NEVER type in rm -rf /, this is saying 'delete literally everything and don't ask for confirmation', your computer will die. You've been warned. Be careful.
export DISPLAY=:0 if you install XLaunch VcXsrv, this line allows you to open graphical interfaces through Ubuntu. The export sets the environment variable DISPLAY, and the :0 tells Ubuntu that it should use the localhost display.

Appendix A: overview of top-level UNIX directories

tl;dr only mess with /mnt, /home, and maybe maybe /usr. Don't touch anything else.
  • bin: binaries, contains Ubuntu binary (aka executable) files that are used in bash. Here you'll find the binaries that execute commands like ls and pwd. Similar to /usbin, but bin gets loaded earlier in the booting process so it contains the most important commands.
  • boot: contains information for operating system booting. Empty in WSL, because WSL isn't an operating system.
  • dev: devices, contains information for Ubuntu to communicate with I/O devices. One useful file here is /dev/null, which is basically an information black hole that automatically deletes any data you pass it.
  • etc: no idea why it's called etc, but it contains system-wide configuration files
  • home: equivalent to Window's C:/Users folder, contains home folders for the different users. In an Ubuntu system, under /home/ you'd find the Documents folder, Downloads folder, etc.
  • lib: libraries used by the system
  • lib64 64-bit libraries used by the system
  • mnt: mount, where your drives are located
  • opt: third-party applications that don't have any dependencies outside the scope of their own package
  • proc: process information, contains details about your Linux system, kind of like Windows's C:/Windows folder
  • run: directory for programs to store runtime information. Similarly to /bin vs /usbin, run has the same function as /varun, but gets loaded sooner in the boot process.
  • srv: server folder, holds data to be served in protocols like ftp, www, cvs, and others
  • sys: system, used by the Linux kernel to set or obtain information about the host system
  • tmp: temporary, runtime files that are cleared out after every reboot. Kinda like RAM in that way.
  • usr: contains additional UNIX commands, header files for compiling C programs, among other things. Most of everything you install using apt-get ends up here.
  • var: variable, contains variable data such as logs, databases, e-mail etc, but that persist across different boots.

Appendix B: random resources

submitted by HeavenBuilder to learnprogramming [link] [comments]

A Holy Grail PoW for Monero outlined (GNFS)

**EDIT: Quantum computing calculations have been updated and are now correct. Also at the bottom points #2 and #3 have been made to address concerns that the largest mining pool would always win since there is much less random luck in getting proper factors as opposed to current finding the nonce of the hash...meaning that cooperation in this idea would increase the speed of finding the block above that of simple competition. Currently in cryptocurrencies competition is just as fast as cooperation (at least so we think).**
Some of you may be afraid of Quantum Computers being an ASIC on CPU mining. This post isn't about this topic but I will address it first.
The Monero blockchain can currently factor a 745 bit number in 2 minutes (approx).
According to this post a 745 bit number needs 1492 (2n+2) clean logical qubits (which are very hard to achieve, each qubit is exponentially harder to add than the last) and would take around 2 trillion T gates. Looking at the history of quantum computers, this is probably decades off imo, quantum computers can only run for a few microseconds currently as well. By the time we get there the monero blockchain can probably beat it. A million or so noisy qubits might be more practical and also at least decades off of course.
Here is what I believe to be the Holy Grail to Mining and also I will present some alternatives to this which will have a more precisely adjustable difficulty but I don't think that is needed.
Factoring a large number over 100 digits is well known to not benefit significantly from parallelization such as GPU's, FPGA's, and ASIC's. As I explained above, quantum computers are also out of the running for the foreseeable future. The cool thing about this is that there can be moderate speedup by piggybacking a GPU and CPU since the GPU can support the General Number Field Sieve (GNFS) function of the CPU. This is extra beneficial since consumer hardware always has at least one of each but specialized chips, including IoT device botnets do not.
To implement this in Monero we would start with roughly 745 bits which is 225 decimal digits which would currently take about 1.9 minutes on the monero blockchain. If we bumped that up to 226 digits or 748 bits, this would take around 2.1 minutes. So I think this method is just fine in how precise difficulty adjustment will be by just changing the number of digits we are factoring. If we wanted more precision we could try to factor numbers in binary which would give about 5x more precision on difficulty adjustments. I will outline an even more precise possibility at the end of this post.
So the idea is this. We present a 225 digit (adjustable) number to the monero blockchain. The first person (miner) to present the prime factorization of that number wins the block. It is just about that simple. In order to prevent really fast blocks for numbers that happened to be prime or near prime, we can require that any answer to win a block must not contain any prime factors larger than 113 digits (225/2). This requirement just means that no "really easy" to factor numbers slip in. If an answer is presented to the blockchain that contains prime factors larger than this limit, then a new number is hashed for everyone to work on (this is a point of potential abuse since if a miner finds that the factorization doesn't meet the requirements he could work on the next hash before releasing that info to the public. Somehow we would need to figure out how to prevent this (**EDIT point #2 at the bottom of this post addresses it**). To generate a number we can use Skein-1024 (or SHA-1024) and truncate to the amount of digits we need.
I think that is pretty much it.
PRO's:
Asic, Gpu, FPGA Safe and as Quantum resistant as you can hope for, I say we cross that quantum bridge when we get there.
Simple easy to understand basic concept that has proven itself over decades of research to favor CPU.
Even more favorable is 1 GPU + 1 CPU = 1 Vote which will help disincentivize botnets and crazy big CPU's and favor APU's which are the current consumer standard (or a enthusiast CPU plus an enthusiast GPU).
miner design will contain no surprises since GNFS programs have been written for decades both for CPU and CPU/GPU combo
CON's:
Very different from what we are used to which are cryptographic hashing functions.
Mining software would have to be developed, as well as the code of the PoW will need to be written from scratch.
Difficulty adjustment will be not quite so easy or precise and will require new difficulty adjustment algorithms.
Let me know your input on this idea and if you agree it could be a PoW that lasts monero decades instead of months.
-----
  1. To get even more difficulty adjustability we could use larger numbers and just require one or more factors to be presented, not prime factors. So say we ask for one 113 digit long factor of a 300 digit number. The length of the number and the length of the factor required can be both adjusted. Also the number of factors could be changed too. So to raise difficulty of this very slightly we could require both a 100 digit factor and a 113 digit long factor of a 300 digit number. since we aren't looking for prime factors in this version, almost every number will have at least one potential factor of these sizes. But still this version should need GNFS sieve and trial division would take much much much longer. This may help address sech1's concerns in the comments below since finding a 113 digit factor of a number would take more of a random time interval than the time to find the entire prime factorization, thus giving smaller miners more of a chance.
  2. Another possibility, and best in conjunction with #1, is releasing 10 or more numbers at a time and as soon as any single number gets factored, then all 10 expire and the block is won. This will allow mining groups to "audit" the numbers and select one that will complete the requirements (no prime factors larger than 1/2 of the bit number size). Also there is more random chance that one number of the bunch could be factored faster negating the "largest mining pool always wins" issue brought up in the comments by sech1, especially if we do 100 numbers, 1000 numbers, or heck why not 1 million numbers (or, most preferably, a randomly variable amount)? Randomly choosing the right number to factor that meets the spec's would then mean more than who has the largest mining pool with everyone working on a single number.
  3. Another option is turning the coin code into one large pool that delegates sub-tasks to individual pools or miners. This would also be a method to address the concerns brought up by sech1.
Potential starts for mining software:
https://web.archive.org/web/20180320172551/http://gilchrist.ca/jeff/factoring/index.html
https://sourceforge.net/projects/msieve/files/?source=navbar
https://mersenneforum.org/showpost.php?p=294403&postcount=13
submitted by DeepPlanet to Monero [link] [comments]

vfxAlert - Signals for binary options

vfxAlert - Signals for binary options
vfxAlert it's a tool for a binary options traders which they will use in their own trading strategies. Using vfxAlert assumes that the users are conversant in the essential principles of the forex market. and that they understand the principles of technical analysis and statistical methods. There are two main ways the way to use vfxAlert:
Create a trading strategy supported signals of vfxAlert. Using adaptive algorithm for confirmation signals of existing trading strategy. Especially For Beginners Most of you think that binary options it's easy, that's absolutely wrong. Please feel the difference between easy to trade and simply earn money. Binary options are easy to trade - that's true...
But successful trading requires discipline and strict compliance with the principles of the trading strategy.
It's are going to be very difficult to know what exactly vfxAlert propose and the way to use of these statistical data. Our recommendation is to use free signals within the free version and learn technical analysis and statistical principles.
Trade 2 hours per day less . Trade at an equivalent time a day . Trade long-term signals. (Min. 5 min expiration time) Learn about assets what you getting to trade. How price moves in several trading sessions. See how trend influence on signals profitable. See how heatmaps&power influence on signals profitable. Analyse your trading statistics. Trade on demo-account. After one month you'll feel the market and possible you'll be ready to create your first trading strategy.
Signals for binary options, Best binary options signals, Free Binary Options Signals, Binary Options Signals, binary signals, binary options signals software
!Important: Signals aren't a recommendation for action. Signals are the results of marketing research on a specific algorithm, a trader has got to understand how signals are formed, and what's current market tendencies to form the proper decision.

Signals for binary options
!Important: vfxAlert don't offer trading strategies. vfxAlert offer signals and real-time statistics counting on current indicators values. See below:
The trading strategy may be a system of rules, on the idea of which the trader makes his own decisions. Such a system is made only on the idea of individual trading experience, gleaned knowledge and purchased skills. The strategy allows a deep understanding of the structure of the market and therefore the mechanisms of its operation, therefore, the exchange player makes decisions supported the present situation. On the idea of a private strategy, a trader can develop several trading systems and use them counting on market conditions. The strategy always takes under consideration fundamental factors, statistical data, also because the basic postulates of risk and money management.
submitted by vfxAlert3 to u/vfxAlert3 [link] [comments]

Top sites to practice hacking skills (legally)

Top sites to practice hacking skills (legally)
credit- icssindia.in
These Websites to exercise your hacking skills whether you are a hacker, cybersecurity, pen-tester, or still a noob.
These vulnerable websites are great for developing our minds, increasing our capacity to solve problems, new innovative ideas come to our minds. Also, you will face brainfuck a lot of difficulties. Never give up always try to give your best. Because if you want to be a professional hacker, then you must know about the hacker attitudes and …
“real hackers never give up”
There are a lot of gaping holes in almost every security system. And to discover these is this is also a great opportunity to also discover the various tools that are needed for hacking. What the different options are etc. Use these websites to practice your hacking skills so you can be the best defense.
An attack is definitely the best form of defense
This applies to a lot of companies, they are hacking their own websites and even recruiting ethical hackers in an attempt to find vulnerabilities before the bad guys do as such ethical hacking is now a much sought after skill.

pwnable.kr

pwnable.kr is a non-commercial wargame site which provides various pwn challenges regarding system exploitation. the main purpose of pwnable.kr is ‘fun’. please consider each of the challenges as a game. while playing pwnable.kr, you could learn/improve system hacking skills but that shouldn’t be your only purpose.

pwnable.tw

Pwnable.tw is a wargame site for hackers to test and expand their binary exploiting skills.
HOW-TO
  • Try to find out the vulnerabilities that exist in the challenges, exploit the remote services to get flags.
  • The flag is usually at /home/xxx/flag, but sometimes you have to get a shell to read them.
  • Most of the challenges are running on Ubuntu 16.04/18.04 docker image.
  • You can share a write-up or exploit code in your profile, only players who also solved the same challenge are able to see them.

hack.me

Hack.me is a FREE, community-based project powered by eLearnSecurity. The community can build, host, and share vulnerable web application code for educational and research purposes. It aims to be the largest collection of “runnable” vulnerable web applications, code samples and CMS’s online. (This is more a test website. But still can improve your hacking skills a lot ..!)
The platform is available without any restriction to any party interested in Web Application Security:
  • students
  • universities
  • researchers
  • penetration testers
  • web developers

CTFlearn

CTFlearn is an ethical hacking platform that enables tens of thousands to learn, practice, and compete. The main attraction, of course, is the user-submitted Problems and Challenges which span the typical CTF theology such as Binary Exploitation, Cryptography, Reverse engineering, Forensics, Web attacks (see XSS, SQL Injection and the likes). There are also group the challenges by Popularity, level of Difficulty, and order of Appearance.

Google Gruyere

Gruyere It’s not often we see the pairing of cheese and hacking, but this website is a lot like good cheese—full of holes. It also uses a “cheesy” code and the entire design is cheese-based. Gruyere is a great option for beginners who want to dive into finding and exploiting vulnerabilities, but also learn how to play on the other side and defend against exploits.
Gruyere is written in Python, with bugs that aren’t specific to Python, and offers a substantial number of security vulnerabilities chosen to suit beginners. Some of the vulnerabilities are:
  • Cross-site scripting (XSS)
  • Cross-site request forgery (XRF)
  • Remote code execution
  • DoS attacks
  • Information disclosure
Gruyere code lab has divided vulnerabilities into different sections, and in each section, you will have a task to find that vulnerability. Using both black and white box hacking, you’ll need to find and exploit bugs.

Root Me

Root Me A multilanguage security training platform, Root Me is a great place for testing and advancing your hacking skills. It features over 300 challenges which are updated regularly and more than 50 virtual environments, all to provide a realistic environment. Root Me also has a passionate community of over 200,0000 members, all of whom are encouraged to participate in the development of the project and earn recognitions.
Different subjects covered on Root Me include:
  • Digital investigation
  • Automation
  • Breaking encryption
  • Cracking
  • Network challenges
  • SQL injection
It’s a solid platform and a great way to practice your hacking skills, although it’s not as beginner-friendly as some of the other entries on this list.

Hack The Box

Hack The Box (HTB) is an online platform allowing you to test your penetration testing skills. It contains several challenges that are constantly updated. Some of them simulating real-world scenarios and some of them leaning more towards a CTF style of challenge. It contains several challenges that are constantly updated. Some of them simulating real-world scenarios and some of them leaning more towards a CTF style of challenge. You should try this site out if you have an interest in network security or information security.
I suggest you to try to hack your way into this website.”

Hacking-Lab

Hacking-Lab is an online ethical hacking, computer network, and security challenge platform, dedicated to finding and educating cybersecurity talents. … HackingLab’s goal is to raise awareness towards increased education and ethics in information security.provides the CTF (Capture The Flag) challenges for the European Cyber Security Challenge but hosts challenges on their own platform which anyone can take part in once you have registered.
Hacking-Lab is providing CTF and mission style challenges for international competitions like the European Cyber Security Challenge, and free OWASP TOP 10 online security labs. Hacking-Lab’s goal is to raise awareness towards increased education and ethics in information security.

Game of Hacks

Game of Hacks, This game was designed to test your application hacking skills. You will be presented with vulnerable pieces of code and your mission if you choose to accept it is to find which vulnerability exists in that code as quickly as possible. In the game, developers and security professionals test their application hacking skills, improve their code security know-how, and facilitate better security practices in hope of reducing the number of vulnerabilities in their applications.
Available for desktop, tablet, and mobile, Game of Hacks presents developers with vulnerable pieces of code and challenges them to identify the application layer vulnerability as quickly as possible. It even has a two-player mode allowing head-to-head competition. Players analyze vulnerabilities including SQL injection, XSS, log forgery, path traversal, parameter tampering, and others in myriad programming languages.

OverTheWire

OverTheWire The wargames offered by the OverTheWire community can help you to learn and practice security concepts in the form of fun-filled games. To find out more about a certain wargame, just visit its page linked from the menu on the left. Suggested order to play the games in
  1. Bandit
  2. Leviathan or Natas or Krypton
  3. Narnia
  4. Behemoth
  5. Utumno
  6. Maze
Each shell game has its own SSH port Information about how to connect to each game using SSH is provided in the top left corner of the page. Keep in mind that every game uses a different SSH port.

microcorruption.com

microcorruption.com Scattered throughout the world in locked warehouses are briefcases filled with Cy Yombinator bearer bonds that could be worth billions comma billions of dollars. You will help steal the briefcases.
Cy Yombinator has cleverly protected the warehouses with Lockitall electronic lock devices. Lockitall locks are unlockable with an app. We’ve positioned operatives near each warehouse; each is waiting for you to successfully unlock the warehouse by tricking out the locks. The Lockitall devices work by accepting Bluetooth connections from the Lockitall LockIT Pro app. We’ve done the hard work for you: we spent $15,000 on a development kit that includes remote-controlled locks for you to practice on, and reverse engineered enough of it to build a primitive debugger.
Using the debugger, you’ll be able to single-step the lock code, set breakpoints, and examine memory on your own test instance of the lock. You’ll use the debugger to find an input that unlocks the test lock, and then replay it to a real lock. It should be a milk run. Good luck. We’ll see you on a beach in St Tropez once you’re done.

XSS game

XSS game Cross-site scripting (XSS) bugs are one of the most common and dangerous types of vulnerabilities in Web applications. These nasty buggers can allow your enemies to steal or modify user data in your apps and you must learn to dispatch them, pronto!
In this training program, you will learn to find and exploit XSS bugs. You’ll use this knowledge to confuse and infuriate your adversaries by preventing such bugs from happening in your applications. There will be cake at the end of the test.

HackThis!!

HackThis!! was initially designed so that the students can be taught how to hack, and teach the students about dumps and defacement. If you are an expert hacker then for you, there are 50 levels of difficulty to offer. The website comes with a great online community to help you with hacking, and it would keep you up to date with the security news.

crackmes.one

crackmes.one This is a simple place where you can download crackmes to improve your reverse engineering skills. If you like to submit a crackme or a solution to one of them, you must register. But before that, I strongly recommend you to read the FAQ

HackThisSite

Hack This Site is a free, safe, and legal training ground for hackers to test and expand their hacking skills. HackThisSite commonly referred to as HTS, is an online hacking and security website founded by Jeremy Hammond. More than just another hacker wargames site, we are a living, breathing community with many active projects in development, with a vast selection of hacking articles and a huge forum where users can discuss hacking, network security, and just about everything. Tune in to the hacker underground and get involved with the project.

Pentest training

Pentest training is a simple website used as a hub for information revolving around the varies services we offer to help both experienced and new penetration testers practice and hone their skills. We offer a fully functioning penetration testing lab that is ever-increasing in size, complexity, and diversity. The lab has a fully functioning Windows domain with various Windows OS’s. There is also a selection of Boot2Root Linux machines to practice your CTF and escalation techniques and finally, pre-built web application training machines.

Hellbound Hackers

Hellbound Hackers provides a hands-on approach to computer security. Learn how hackers break-in, and how to keep them out. Huge resource for computer security researchers. The website emphasizes being hands-on, and it offers you many challenges to make you the best hacker out there. It offers a variety of challenges to teach you how to identify potential vulnerabilities, and it also suggests the ways to patch the vulnerabilities. The website comes with an array of tutorials and a thriving community of more than 100K registered members.

HAX.TOR

hax.tor.hu is a very old site (founded in 2006). But it serves the purpose of learning the stuff. Many problems are not functioning because of technology changes. Because many problems relied on the old PHP version flaws. Also, the player gets a free shell account to use (with web/mail hosting) on a server (with gigabit bandwidth) dedicated to security folks.
A few examples of HaX.ToR challenges:
Level 1. Make a nasa.gov URL display a text of my choice Level 7. snifflog.txt – ngrep format Level 13. PHP with a source – needs exploiting and/or -t-b thinking Level 16. root:hsmfs;[email protected] Level 21. Backdoor on a suspended domain Level 26. PHP file manager with a source – needs more exploit Level 28. telnet://hax.tor.hu:1800 – Google Word Game Level 33. Defense Information Systems Agency – 209.22.99.66 Level 39. China Science And Technology Network Level 48. .htaccess editor vs basic auth Level 49. Forged DNS from the CIA

ThisIsLegal

ThisisLegal, a hacker wargames site with much more – such as forums and tutorials. The aim of the site is to help you learn and improve as much as we can and also provide a community with a chance to chat. The site is always up for suggestions for improvement and any challenge submissions or tutorial content are also welcome so please help to improve our community.
submitted by icssindia to HackingTechniques [link] [comments]

FutureICX AMA with nblaze (Midos) and the ICON Pilipinas Community

Hello ICONists! Today we’re happy to outline and highlight the intricate components of FutureICX, our vision for the dapp’s future and the reason for its creation through this AMA with ICON Pilipinas. Many community members have highlighted questions they’d like answered and were happy to discuss the foundations of our project, our ideas and how FutureICX differentiates itself from other gamified trading applications within the blockchain sphere! We look forward to answering all of your questions!
nblaze: Hey everyone! As most of you probably know I’m nblaze from ICON P-Rep team Midos and together with the P-Rep team Sharpn we have built the FutureICX.io app, which was released earlier this week. This has been quite a long and exciting journey which started almost a year ago and we are all very excited that we have finally been able to achieve such a successful app release with so much positive feedback coming in our direction.
Jenny: How did you come up with the idea for FutureICX and how was this project started?
nblaze: Well, as a long-term holder of ICX, I have always been fascinated by ICON’s system and was looking into ways to contribute to it. I began extensive research surrounding the best P-Rep teams to delegate my ICX to, but somehow this did not feel enough, and I wanted to do more for the chain (and respectively for my investment). After jumping through a lot of different plans and ideas, including lotteries, raffles, games, payment systems etc., I noticed that a lot of people in the trading channels love to make predictions; long story short, approximately half a year later I partnered with the Sharpn P-Rep team. We’re extremely grateful for a Grant that the ICON Foundation and the ICONation teams provided us and we continue to press forward with amazing results.
Jay: Throughout the entire development journey, there's sure to be plenty of ups and downs experienced. What's one particular fond memory that stands out to you the most?
nblaze: Oh, I would need to go all the way back to the planning phase of FutureICX. I had gone to bed pretty late one night as I was very excited about the Dapp idea, but somehow, I constantly kept hitting a brick wall in trying to figure out how it would work. No matter what I thought of, several hours of planning later I have thought of something critical that would be a major issue. That night I was tired and honestly becoming a bit discouraged that I would never find a system that would work. After going to sleep, I woke up approximately an hour later with a clear idea about the system that I would like to use for FutureICX. I had no sleep from this moment onwards, just got to my computer and worked on it all night. It was really an ‘Eureka’ moment that I'm quite fond of.
Jenny: What are your plans, either near-term or longer-term now that FutureICX has been released?
nblaze: Of course, we are still working on FutureICX’s current state and are making sure that everything is running well. The app is stable, and players are happy with it. We have already started making plans for our next development stage through and although I cannot share very much, I can tell you that we are aiming for 3 additional original trading games, additional trading pair predictions and maybe even different crypto payment options. Hopefully everything will go well, and we would be able to reach those targets (and who knows, maybe more).
Twitter and Telegram follower questions
theanerz: What is the Mission and Vision of FutureICX?
nblaze: I like this question as it is simple and yet very complicated to answer. FutureICX is aiming to be a multi-purpose platform that could be used by a wide range of players. It could be used as a mean to get additional gains from trading, as a learning tool, as a proof-of-skill or even as a fun app that you can have fun and gamble on. It is also very beneficial to the ICON chain as it not only creates transactions, it could also be a replacement of the ‘exchange’ trading in which no ICX are leaving the system (thus reducing sell pressure and increasing the price of ICX) and finally as a tool which can reduce the circulating supply as the ICX tokens placed in predictions are locked until the outcome is processed.
I wrote an article a few days ago about this exact topic – what has inspired us to make the app and what are the benefits of using it. Anyone interested can find it at this link:
https://forum.icon.community/t/futureicx-io-vs-conventional-trading-article/1069
ricnnobre: FutureICX is a platform for traders and therefore a minimum of knowledge in technical analysis is needed to predict where the value of ICX is going. Doesn't that restrict the audience that will use the platform?
nblaze: True, the platform is for the most part aimed at traders, however most people that trade in it are not professionals. This allows for beginner traders to have a tool where they can compete with a lot of similar skilled traders instead of professionals, whales and institutional traders and this makes FutureICX a good learning tool to use. The prediction times are also fixed so this eliminates second-guessing and reacting emotionally on a trade that you have already set. As you are not competing against the bank, this also gives the players the opportunity to progress with their prediction sizes as they get better and even potentially make a living out of this if they are good enough and hit their predictions on a regular basis.
It can of course also be used as a fun gambling tool as a lot of traders seem to be using the exchanges for that anyway.
RGerburt: DApps in which users spend money without obtaining any benefit causes loss of interest over time. Does FutureICX have any form of reward for traders who fail to succeed in their predictions? How to maintain the loyalty of users, mainly those who are not good traders?
nblaze: We have put in great efforts in trying to be helpful to such players. FutureICX offers dividend returns (each 1 icx that you spend gives you 1 dividend point and the dividend points respectively give you a % of the dividend pool, which is 10% of the amount of ICX that all players spend, at the end of the week – you can see details of that on top of the main screen and in the ‘help’ section, which is the place where our system’s theory is located). One of our awards also gives returns to the player that has spent the most. If that doesn’t work, you can always go for an ‘influencer’ strategy and have your friends and followers generate dividends for you (every 1 icx spent by someone that registered via your affiliate link gives you 0.5 dividend points)
lavicrep69: They call us Betlords of the Icon Pilipinas we are one of many supporters of FutureICX. I just would like to know, because for us statistics and achievements are really a big deal. I saw the "Tropies (Sniper, Marksman, Cannoneer, Monthly) and the ICX reward" that you will get from consistent playing/predicting. I’m just wondering if you have global ranking of top players on each trophy or tier like a data base link on blockchain that we can always check to improve our standing? And will we have a "copy prediction options?” I’m sure it will be a good idea coz we can follow players and see their statistics.
nblaze: There are such options, but we are planning to expand on those. In your ‘Profile’ page you can see how many awards you have earned, the most recent ones and how much you have earned through them. The monthly awards are also giving a monthly ranking of the top 10 players and giving them rewards for it. However, we do understand that we will need to and will improve even more in this direction
nhene00: The market today has a lot of development projects on the blockchain platform. One of the factors that makes the platform appealing to many users is its special features. So, what are the outstanding features and advantages of FutureICX to attract users and investors?
nblaze: We truly believe that our app was designed in a really unique way. You have the exchanges, binary options and futures on one hand, you have the raffles, lotteries, casinos and games on the other. We try to be none of those and to provide a new experience to our players. We also think that we offer a unique system, created from scratch, that benefits a lot of different types of players and strategies. As every other platform though, we would need the users/community’s support and feedback in order to progress even further. We do not believe that this will be an issue with ICON’s community though.
ThomaXMiller: How will the dividends/point system work? When will the $3000 Pool be distributed?
nblaze: You earn dividend points with every prediction that you and your affiliates make, and you get a % of all prediction amounts respectively to the amount of points that you have at the end of the week
CHARLoTTE9o: If it’s less risky and much more profitable for traders, how will you and the whole team benefit from this?
nblaze: The app has built in 5% commission, that is how we profit (you can see the full details in the 'help' page of the app). It is also not much more profitable for all traders of course; it simply provides better opportunities (according to our own deductions of course) than a normal exchange would.
Ketz23: DeFi is one of the hottest topics in the blockchain space right now. Can $ICX share your opinions on DeFi with us? Do you think that DeFi will disrupt the existing financial system? What is Unification approach towards the DeFi sector?
nblaze: I don’t think that I’m qualified enough to give such comprehensive opinion in Defi in general I’m afraid.
willydavec1: You mentioned earlier about gambling, more games to play,
In this era where there are tons of cryptocurrency gambling addicts, do you have any plans to minimize their addiction? A good project needs to care for its users/gamblers/players. Do you have any plans for them, any limitations? For example, 1000 USD worth of loss, they must be restricted for a few hours, something like that.
nblaze: I believe that it would be hard to get addicted to our app - its 1 prediction/day or week, that is not a major concern imo. Also please keep in mind that this is no gambling application - you are not playing against the house and you can easily be profitable long term. So, an 'addiction' could mean improving your trading skills and making a living out of this.
Neajmik: The hardest thing about any business is not building a product. What is often the hardest is getting people to use the product. How will FUTUREICX team resolve this to make your project become mass adopted and be more attractive in investotraders eyes?
nblaze: True, we are doing our best from the app's side - getting feedback, building a product that our players like, promoting it to the best of our abilities. I think that the rest is up to the actual players: if they like it, they will naturally promote the product. I also think that the affiliate system would help a lot with that as a player could earn by being a 'promoter' and not even playing a single game (although not playing would limit his potential gains).
SiliLovers: How does it feel after the first daily prediction was resolved earlier?
nblaze: Amazing. 2500 ICX placed in predictions on the first day, quite a bit of positive feedback, happy winners all around. I love it!
lavicrep69: If I am an ICONist and use d’apps like ICONbet how will you convince me to play FutureICX if it was my first time?
nblaze: We wouldn’t. We believe that ICONBet has their own player market and we have ours. The activities on both platforms are completely different so there will be no need to pull players from one to the other. ICONists could play easily play on both and be equally happy with their experience
Neajmik: What are the ways that FUTUREICX generates profits to maintain your project and how can it benefit both investotraders and your project simultaneously?
nblaze: We have a 5% commission for that, so we don’t actually aim to benefit from the players' losses, on the contrary, we try to limit them for the less experienced traders. That is why each prediction amount is split into: 80% into the selected reward period pool, 5% towards the weekly/monthly awards, 10% towards the dividends and 5% to our team so we can keep improving the Dapp. That gives players opportunities to gain, even if their prediction did not come true
HiImGroot: What are your plans for global expansion; is FutureICX focusing on only trading at this time or are you focused on building and developing your Dapp for more quality experience with users?
nblaze: We’re hoping that with the second phase of our app we will be able to go into different crypto markets as well. This is still a long shot of a plan and requires a lot of variables to piece together but if we are able to do this, that would generate ICX transactions (as our Dapp is fully based on the ICON chain) while we are processing predictions that are payed with other cryptocurrencies.
matT325: Where do you see FutureICX 2 or 3 years from now?
nblaze: As a large gamified trading platform with a lot of players, many more trading games and options and working with a lot of different chains and projects while generating icx transactions in the process.
LadyCrows: To advertise a project, you need to provide benefits and features, security aspects of the project. How does FutureICX differ from other decentralized trading applications?
nblaze: There are quite a bit, so I’m not sure that I can list all of them in one short message. We have multiple gain channels, tiered rewards, dividends, awards, independent affiliate gains, our Dapp is fully decentralized (so every transaction is secure and verifiable), we are using a decentralized oracle for results (fairness and security), our tx process time is short and recorded on the chain thanks to ICON as well.
ThePredator11: Why did you choose this platform name "FutureICX?
nblaze: This was entirely a team Sharpn contribution. I picked Midos as an app name - they suggested FutureICX and we went with it and kept Midos as the name of my P-Rep instead.
CryptoHodler22: If you put in an amount of $ICX for a long term prediction you can't stake them. Is there a form of divided for long-term wages?
nblaze: That is absolutely correct – you would not receive any staking rewards for the duration of the prediction and that is the main reason that we have not set up a ‘monthly’ prediction or something like that. FutureICX is not aimed to make long-term holders to unstake their bags and come play. It is focused on the circulating ICX that instead of going to the exchanges, can come to ICX and have greater benefits from that.
In terms of if the players are not losing from locking their ICX into a prediction on FutureICX, instead of staking them, the staking rewards for 10 days are around 0.2% - with FutureICX the rewards start from 120% and you could earn up to 450%/day if you know what you are doing
I think that as with anything else, you have to balance your targets and decide what would be the best strategy for your money
Ramle13747634: What is the greatest risk that you've taken before you do the first move of making the FutureICX that was released recently? Is it worth it to take the risk?
nblaze: I think that building FutureICX was a very large risk in itself for me as in order for the project to see the light of day, I have personally spent almost an year working on it without any payment so far (while financing some parts of the app’s development out of my own pocket) and without any guarantees that I would be able to finish it. However I think that it was worth the risk and I would definitely do it again – I have not done this app to make money and have no delusions that it will make me rich or something. Im just happy that Im seeing it live and players loving it so far. This motivates me to develop FutureICX even further and provide even more fun experiences for the Iconists
Neajmik: You received a lot of questions related to utilities and technology, future vision etc. So now I want to ask what do you want to receive from the community?
nblaze: The greatest support that we can receive from the community is spreading the word about our app, about your opinion of it (good or bad it doesn’t matter – you are entitled of your own). At the end of the day, we have designed the app to be attractive to newcomers and to reward properly the proactive players assisting us with that task (via the affiliate bonuses), however our PR resources are limited and we would appreciate any help that we could get.
So if I have to summarize – talk with people, brag, show off, discuss, even rant about FutureICX to people, it will all be of help to us and will also earn you extra gains 😉.
submitted by nblaze77 to helloicon [link] [comments]

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